Hyper Knight

Hyper Knight

The apocalypse began and ancient creatures emerged from their graves. You are people's only hope. Put on your armor and start fighting.

-Collect the souls of monsters and earn money.
-Find new weapons and armors.
-Discover your magical powers.
-Find a companion and it will accompany you.
-Save different towns, encounter unlimited enemies.
-Destroy the bosses that threaten the world.

Why are you waiting? Come on, grab your sword and join us.

Learn to Play Hyper Knight

Kill the enemies you encounter and clear the entire room to move to the next room. After killing all the enemies, you can advance to the next level through a portal that opens to the next level. As you kill enemies, you collect souls.

You can sell the souls to the Soulkeeper to convert them into gold, which you can use to strengthen yourself.

After some time, an arena will open where you can compete in one-on-one battles with other warriors.

Why You'll Love This Game

Game Features:
-Easy, one-clockcontrols.
-Unlockable events.
-Simple upgrade system.
-Many different worlds.

Does the game rely on any particular library or development tool?

The engine that powers this game is WebGL.

What studio or developer was in charge of the game’s development?

The company that handled the game's development is Boombit S.A..

Which keywords are most relevant to the game's genre?

The type of game identified by these tags is blade, fighting, knight, sword, upgrade.

Is this game suitable for minors?

No, Hyper Knight is not intended for a younger audience.

Is this game targeted at any particular gender?

This game is made for Male & Female demographic.

To which genre does this game belong?

The game is classified as Casual.

Is this game appropriate for younger or older players?

This game is intended for the Young Adults age demographic.

Is blood shown in the gameplay?

Yes, Hyper Knight shows graphic blood scenes.

Is there any type of cruelty present in the gameplay?

Yes, harmful or cruel actions are part of Hyper Knight.
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